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Thursday, 16 February 2012 11:15

Mists of Pandaria

Written by Cupcakes
wi-mopcharcreation The discovery of the continent of Pandaria is made after an intense naval battle between the Alliance and the Horde. The magic of The Sundering had previously hidden the continent until then. Pandaria is located on the exact opposite side of the planet from Northrend. Pandarens begin in the Jade Forest which will double as the entry point of the Alliance and Horde. The Hozu and Jinyu races will be introduced as well as the Sha (the manifestation of negative energy on Pandaria) enemy found in the Temple of the Jade Serpent which promises to be great for raiding. After choosing their faction Pandaren players begin their quest on the Wandering Isle which is actually a roaming giant turtle.

The history World of Warcraft expansions is great and extensive, none more so than the Mists of Pandaria expansion being released soon. The expansion offers WoW players a new gaming experience that will affect both the Horde and Alliance. Among the many features is the inclusion of a brand new playable race called the Pandarens. With this new race comes the class of Monk. With the addition of these new options comes a rise in the level cap from level 85 to level 90. When players choose the Pandaren race they are not automatically shoved into a designation of Horde or Alliance, they are instead given 10 levels to fight through to make their final choice of faction. Classes available to Pandarens are: Monks, Mages, Hunters, Priests, Rogues, Warriors and Shamans.

     The Monk class uses chi to strengthen basic abilities such as Jab and Roll. The Jab attack generates Light and Dark forces which is kinetic to more advanced attacks. There is no auto attack function for the Monks. Every class except Goblin and Worgen will be allowed to be a Monk. In raiding situations, the Monks will prove to be effective tanks, melee as well as healers.

Developed in conjunction with Paramount Digital Entertainment, The War of the Worlds game is a dark and breathtaking new vision inspired by the classic H.G. Wells novel, retold as a single player, 2D action-adventure and narrated by the acclaimed and distinguished actor Sir Patrick Stewart. Set in London, the gameplay narrative parallels the timeline and events from the 1953 movie adaptation, but introduces a new story arc, characters, locations, and sub-plots. With gameplay paying homage to classic cinematic platformers such as Flashback, Out of This World and Prince of Persia, the game follows the exploits of an unknown everyman struggling to escape the Martian invasion of London and rescue his family. Forced to think through insurmountable odds, players will outsmart an army of alien tripods, spiders and drones as they make their way through a landscape of total devastation.

The War of the Worlds game will be available on XBLA October 26th for 800 MS Points ($10.00).

Thursday, 06 October 2011 10:19

WTF Game Developers

Written by Benjamin Bridger

The common misconception among gamers, spectators and so-called cultural icon academics is that the increase in quality of video games is due to 1080p and High Definition, not to mention technical blabber about the sheer power of the modern systems trumping the “box” systems of the 1980’s and 1990’s.

Before the expansion of online gaming, game design and components not relative to graphics were the measured success of a game. You don’t dump thousands and thousands of copies of E.T in the desert because the graphics are bad on an Atari. You needed compelling and challenging gameplay, but apart from word cuteness the game needed some fucking wow factor in the levels, weapons, upgrades, bosses, story and character to bring any bucks to the table. Graphics were just not reliable to bring enough entertainment then.

But as we’ve moved through the online gaming phase, and seemingly everything has an online versus-mode, a cooperative campaign, or any number of multi-location participant modes. The enhancement of graphics has allowed compelling storylines and the resulting lifelike scenes to be addicting, persuading players to overlook potential flaws. Surely there are significant reasons to rate the trio of trios at the very top of gaming history, that of Gears of War 3, Modern Warfare 3 and Battlefield 3.

As the graphics blow us away, as the new customizations and expansions give us reason to feel revived from months of plain play, we look at these games with a soft $60. We trust the names, the reputations, but still come up with an empty product that exploits our patience at every duck and cover.

There are notable examples of public multiplayer games that are sabotaged by certain weapons and power-ups. After all of the advancements in graphics, and the resulting polished storylines, we wind up with frustrating multiplayer issues that never end. Let’s look to the most obvious example, in which seemingly each version brings a new problem.

Starting with Call of Duty 4, developers decided to include Juggernaut as a “plus-plus health” perk, essentially allowing these players to absorb large sprays of bullets, at very little disadvantage overall. This was the first mistake of the Call of Duty franchise.

Modern Warfare 2 jumped right into the most classic multiplayer-shooter mistake. The inclusion of Grenade Launchers (GLs), coupled with Danger Close had sabotaged countless public lobbies. Perks like Commando (unbelievable reach with knife) and One Man Army were terrible burdens on players seeking normalcy. It felt as though Modern Warfare 2 was too dynamic for it’s own good, heartbeat sensors, despite being obvious products of modern military technology, are absolutely foolish choices for online use.

Without reviewing the history of each game, it’s simple to note the underlying theme. Game developers are continually including poor multiplayer variables that allow players to exploit the system. The question of whether higher ranked players should have superior abilities is debatable, but Modern Warfare 2’s exploits are accessible to nearly all from the start. What can we expect from Modern Warfare 3? Loopholes with regard to perks and weapons? Gears of War 3 has already failed, in that every player has access to a sawed off shotgun. In the context of the CQB of Gears of War, this is an entirely simple kill solution to a complex and difficult game. Competitive gaming communities have already begun to discount the weapon as an unfair multiplayer weapon.

The frustration that results from these tired mistakes is not uncommon. There are no “right ways” to play these games, as such the mentioned “unfairnesses” are basic parts of the game. But with an exceptional fanbase, sales out-the-door, fabulous graphics, improvement in servers, why are game developers, or online consultants, still fumbling at the one yard line? Are there requests to keep unfair and exploitive tactics in the game, or is there simply a ton of complaining? I certainly bitch and moan as much as the next guy, but there are only two solutions. Take out the grenade launchers or any other massive explosion weapons in online play. My proposal: Independent game rooms within the online sphere with standardized options, as well customizable. That will allow those seeking a fair game (most of us) to find solace in public rooms, while those seeking explosive, exploitive, talent-less matches (few of us) can find tired customized pits for their pitiful online gaming lives.

 

 

If you’re a heavy gamer, it’s difficult not to become attached to your equipment. I carry my 360 as if it were my first-born, in fear it may someday fall victim to the Christmas lights of doom or some other disastrous problem. Console controllers should garner the same attention, especially if they rest in sweaty hands all day.


Evil Controllers is like the Rolex of gaming controllers. The controller modification company offers high-functioning controllers with advanced modifications such as Rapid Fire, Auto Burst, and Fast Reload. These monster controllers put users on the cutting edge of gaming. Evil Controllers also offers an array of customization options. Not only will you be slaughtering everyone when the next Halo comes out, but you’ll look good while doing it.

 

Evil Controllers now accepts and modifies old controllers. So if your lucky controller just needs a little nip and tuck, send it on over to them for a personalized upgrade.

A PSA to our male readers: Forget the clichéd chocolates, flowers, and jewelry. If your significant other is a Gamer Girl, she’ll appreciate the thoughtfulness of this unique gift. It’s like bedazzling, but badass.

 

UPDATE:

Evil Controllers and Able Gamers announced at PAX they have assembled the most accessible controller for disabled gamers yet- the Adriot Switchblade. Read More

 

 

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